“Another pause is keeping everyone indoors, for fear of contagion and further disruption. Nobody knows how long this will last. You wake up in your one-room apartment. It’s Tuesday morning, quiet outside, spring. What do you do next?” So begins the first chapter of the new online game by Alexandra Pirici and Jonas Lund. With modest graphics, it evokes the text adventures of the early stages of computing, yet with an update into the messenger aesthetics of our own time. The game tells the story of a mysterious disease that causes uncontrolled exhaustion and brings the world economy to a standstill. Guided with poetic text messages resembling choreographic instructions, the players subject themselves to dystopian/uncanny scenarios, and encounter/go through altered states of consciousness. One‘s individual choices influence how and where the game will end.